Tuesday, July 31, 2012

People Made of Smoke: The New Adventures

Right. So that's Doctor Who, done and dusted. (And thank you all for the excessively nice things you said about me in the comments section of the last post.)

Except, of course, it's not. There's still a lot to cover, and I expect this blog will keep us busy until the early 2014. But obviously, as the line goes, it means I'm gonna change. For the remainder of the year, the primary focus of this blog is books. Specifically the Virgin New Adventures line, which provided the official continuation of Doctor Who from 1991 through to the TV Movie, with some chronological eccentricity at the end.

It's reasonable to ask why I'm doing this, especially given the marginality of the books compared to the series. The answer, glibly, is "because they happened." Doctor Who has a history through the 1990s, and even if it was a more obscure history than its history through the preceding three decades and the next decade, it was a history. More broadly, were I to just jump to the TV Movie and then to Rose then I wouldn't have the context necessary to adequately discuss either. And, well, these books deserve mention and analysis. They're good books worthy of being talked about. I have things to say about them. So I'm saying them. 


That said, I know these are more obscure. Indeed, they're out of print, which is absolutely dreadful, and I really wish they'd go back in print, as they're wonderful, and as the only means of acquiring them these days are either prohibitively expensive (some of the later ones still go for upwards of $50) or illegal, and either way don't actually get the authors any money. I'm sorry about that. It kinda sucks.


(For what it's worth, while I'm certainly not going to link to any sites, I wouldn't think less of someone who downloaded them, so long as, if the books ever come back into print, they were to buy copies then. Others, I know, would disagree with this approach. And for the record, having said that, I have a complete run of the New Adventures, all bought as new copies, from which the authors got their royalties.)


In any case, to mitigate against that I am going to shift the format of the blog ever so slightly when I cover them, opening with a brief summary of what the book is - not so much a plot summary as a bulked out version of the About Time "Which One is This?" sections/a compressed version of the overall basics section. Then we'll get into our usual "It's #DATE. #BAND is at number one with #SONG" stuff.

Once we get into the swing of this phase of things, the plan is that books will be covered on Mondays and Fridays, with Wednesdays devoted to something else - usually, but not always, a Pop Between Realities. That said, it'll take a bit to ease into that schedule - I've got six posts scheduled between Survival and the first Timewyrm books, and the schedule is a bit eccentric around those four books. So it's not until Cat's Cradle: Time's Crucible, that the Monday/Friday schedule will take hold. That said, the list, with dates for those who want to read along:

8/15 Timewyrm: Genesys/Exodus (single entry combined)
8/17 Timewyrm: Apocalypse/Revelation (ditto)
8/24 Cat's Cradle: Time's Crucible
8/27 Cat's Cradle: Warhead
8/31 Love and War

9/3 Transit
9/7 The Highest Science
9/10 Deceit
9/14 Lucifer Rising
9/17 White Darkness
9/21 Birthright
9/24 Blood Heat
9/28 The Left-Handed Hummingbird

10/1 Conundrum
10/5 No Future
10/8 All-Consuming Fire
10/12 Blood Harvest
10/17 First Frontier (Note date - I'm doing this on the Wednesday because I want the relevant Pop Between Realities post to come first.)
10/19 Warlock
10/22 Set Piece
10/26 Sanctuary
10/29 Human Nature

11/2 Original Sin
11/5 Sky Pirates!
11/9 Head Games
11/12 The Also People
11/16 Warchild
11/19 SLEEPY
11/23 Happy Endings
11/26 Christmas on a Rational Planet
11/30 Return of the Living Dad

12/3 Damaged Goods
12/7 So Vile a Sin
12/10 The Room With No Doors
12/14 Lungbarrow
12/21 Oh No It Isn't
12/24 Down
12/26 The TV Movie
12/28 The Dying Days


Even if it's not a television blog for the rest of the year (and a fair chunk of 2013), I'm terribly excited about the next four months. Please do stick around. If you're familiar with the era, it'll hopefully be a discussion that goes in directions you've not thought of. If you're not familiar with the era and can't get ahold of copies, I promise a bracing take on an chunk of Doctor Who's history that you've not heard of before. Either way, if you've enjoyed the blog up to this point, I expect that you'll keep doing so for the next phase of the project.

Monday, July 30, 2012

Run for Your Life! (Survival)

Wasn't that bit of the Olympic opening ceremonies where Mary Poppins fought Voldemort in defense of the NHS great? Here's a fun fact - in the US, instead of the NHS we have this cool alternative where people can't afford necessary medical care to deal with debilitating illnesses. It's just like the NHS, only instead of being worth celebrating in front of the world in spectacular fashion it's an abiding source of shame that leads to needless suffering. One such person suffering is a friend of mine named Valéria, who was diagnosed with multiple sclerosis while in grad school and without adequate health insurance. As a result, she could really use some help affording her medical bills so that she can keep doing frivolous things like "walking." If you can chip in even a few bucks, pounds, euros, or whatever over here, I'd be tremendously appreciative, and it would make a real difference to someone who could use it. 

Sophie Aldred receives instructions from the director in
the Big Finish studios.
It's November 22nd, 1989. Doctor Who goes out to the tune of New Kids on the Block's "You Got It (The Right Stuff)," which is almost sadder than the cancellation itself. Iron Maiden, UB40, and Big Fun also chart, so really, it's dismal through and through. In real news, a bomb attack on the President of Lebanon's motorcade kills him. The Velvet Revolution takes place in Czechoslovakia, bringing down the Communist government and, in late December, bringing Václav Havel to power in a more or less unprecedented moment of a nonviolent revolution deciding "what we really need is for a playwright to be in charge." Marc Lépine guns down fourteen women at École Polytechnique, blaming feminism for his rampage.

While on television, as mentioned, Doctor Who ends with Survival. One of the things that the dismembering of Doctor Who's chronology engendered by non-linear DVD releases has done is to obscure some of the subtler shifts in what Doctor Who does. For instance, there's a big and often missed shift we pointed out back with The Hand of Fear, a stark dividing line that ended a period stretching back to The War Machines where nearly half of all Doctor Who stories were set on contemporary Earth and began one stretching forward to Survival where only about fifteen percent did. But because most people experience the classic series non-linearly the nature of this shift is obscured - Survival looks like a very standard "Doctor Who in contemporary Britain" story because it came out between Logopolis and Robot, and about six months after The Invasion, all of which spend time there.

In reality, the last time the TARDIS landed in contemporary Britain was Silver Nemesis, where it mostly hung out at tourist sites. The last time it just landed in "ordinary" Britain, so to speak, was Attack of the Cybermen, five years ago. To get one where a majority of the action took place in contemporary Britain you have to go back six years to The Awakening. To get one set primarily in London you have to go all the way back to Invasion of the Dinosaurs. The idea of Doctor Who as something intersecting with contemporary Britain, and particularly with London, isn't something that's a part of the John Nathan-Turner era at large.

In this regard Survival is something of a return to the heart - a checking in on things that the program used to do, just to see what's going on in those ideas. And this occurs on several levels. As Tat Wood points out, there's an inadvertent parallel that gets built here, with both Survival and An Unearthly Child/100,000 BC juxtaposing contemporary London with a primal and prehistoric order. In this regard it's interesting to note that both of the series' "final" stories - the final one made and the final one aired - echo back to its first story.

Survival is also yet another entry into the standard themes of Season Twenty-Six, the show's most conceptually coherent season since Bidmead. Like Battlefield and The Curse of Fenric it's a Cold War story. Like Ghost Light and Curse of Fenric, it's another story about evolution. (Unlike Battlefield, Ghost Light, and Curse of Fenric it's not about the arc of history, but only Curse of Fenric hits all three of the season's big themes.) Once again they're in a new configuration. Where Battlefield lashed out at the moral logic of the atomic bomb and Curse of Fenric dismantled the idea of the Cold War as an inevitable clash, Survival looks at the twin logics of mutually assured destruction and survival of the fittest, dropping the thread of historical inevitability that animated the evolution/history themes of Ghost Light and Curse of Fenric in favor of just delving wholesale into the elision of biological progress and moral superiority.

So this time the fact that survival of the fittest implicitly believes that the less fit have to die. This isn't just a critique of the way in which survival of the fittest is just a restatement of "might makes right," but a way in which the idea that only the strong survive becomes a death sentence for the weak. It's not just that strength leads to power, it's that strength necessitates its own use. And so Munro lays that over the material reality of mutually assured destruction (set up straightforwardly by the Cheetah planet) and proceeds to have fun.

Crucially, however, Munro doesn't treat survival of the fittest as merely a matter of military strength. This is where the social realist strand comes in, and where the return to depicting contemporary London fits in with the story's goals. What's crucial here is the contrast between the euphoric spectacle that London has previously been in the program (even if the spectacle is an apocalyptic one, in which we cheer for the city's potential destruction, there is a euphoria to something like The Invasion) and Ace's London, a dead-ended Perivale. Far from a spectacle, Perivale is presented as a place where nothing happens, where a generation of youth can vanish into thin air without significant concern simply because they've already all but vanished from any cultural relevance.

We're in anti-capitalist territory here, and the neoliberal insistence that profitability and probity are synonyms. Perivale is a collapsing and dead-end culture because it's weak - the sort of outer London area prime for a nice spot of redevelopment. The kids who are disappearing are just "the waste" - detritus to be swept away in capitalism's own form of violence, "creative destruction," missed only because they hurt their parents' feelings. London isn't a glistening monolith to thrill at the potential destruction of, but a setting that has just collapsed into nothingness, twin landscape to a self-immolating wasteland. (Note the way in which the profusion of cat food brands subtly puts the lie to the idea that capitalist competition leads to any notion of the fittest.)

This is in many ways the most virtuosic of the program's riffs on children's television. The actual youth of Perivale are straightforwardly children's television teenagers of the most banal sort. But the story throws them into a surprisingly adult world of working class despair. This is, at this point, something of a standard trick for the Cartmel era, but it's worth contrasting this story with the first real Cartmel-era story, Paradise Towers. There the contrast of children's television and adult themes was a source of gleeful shock. But on the eleventh straight story to play this trick it's not shocking anymore. Instead it seems imbued with a sense of anger and cynicism. The children's television world, in all of its entertaining simplicity, is being allowed to run smack into the brick wall of Thatcher's England.

Implicit in this is something that's been lurking around in the program for a while now, which is the fact that it's been steadily allying itself with subcultures. Not just the straightforward geek subculture of cult television fans, but a broader array of post-punk and alternative cultures. We've talked a little bit about goth culture, which was always an obvious fit for a program with a lengthy legacy of playing with horror tropes, but it's worth remarking on the fact that down the line goth and geek culture do, in fact, execute something of a merger, and that Doctor Who was more ahead of its time than anyone gives it credit for.

But there's a larger issue here. I mentioned a few entries ago that we're at a point where people who grew up on really good children's television are now in a position to make more of it, and that this explains late 80s/early 90s children's television. For all that counterculture remains a youth practice, people who grew up in the subcultures of the past were adults now. It's not just that someone like Alan Moore, who was 15 for the summer of love and 24 for the Sex Pistols' "God Save the Queen" is now a major creator in his own right, or that Andrew Cartmel, who was 19 for the Sex Pistols, is now running Doctor Who. It's that people who grew up in countercultures have grown up, had kids, and are, in more than a few cases, watching television with them. Doctor Who is, in other words, actively speaking to an audience that have themselves been in subcultures, and is speaking to the future freaks of Britain. And it's doing so with an almost casual confidence. But the seeming ease with which the program is making children's television with a foot in adult subcultures - something that other programs are falling over each other with embarrassing ineptness to do - obscures the degree to which this is an incredible feat.

Which is to say that we can see, in Survival, that the program is beginning to strain at the edges of what this "children's television plus adult contexts" phase of the program can do. Survival seems in part to suggest that Ghost Light and The Curse of Fenric were as far as that particular idea could be taken, and that going further requires some level of abandonment of the children's television structure.

Of course, this isn't the first time we've been here. In many ways we're just at the problem presented by The Talons of Weng-Chiang, albeit with less ethical cratering. To move forward Doctor Who needs to cut one of two strings. Either it can back away from its adult pretensions and go back to a simpler and more traditional sort of children's television, or it can decide that it's done being children's television and that it wants something bigger. Last time, of course, it picked the former. Graham Williams came in and toned the series down, to mixed results.

But this time that option is off the table. There's no way forward for the program as a children's television program, or, for that matter, as any other sort of television program. Its only option is to go embrace its adult fans, simply because it needs to fund itself in a format where people pay for Doctor Who and adults are where the money is. But let's hold that thought for a moment and ride out the last few paragraphs of Doctor Who on television for a while.

What's notable about Survival is that it seems aware of its crossroads. This is largely what distinguishes it from Talons of Weng-Chiang, where the program seemed unaware that it was reaching a limit. Survival, on the other hand, knows full well that its children's television world is inadequate. And it embraces a sense of moving on. This is where the Master comes in. Yes, he was a late addition to the story, but he's really quite perfect for it, as he introduces a pre-existent myth. The Doctor and the Master are necessarily and fundamentally locked in conflict. It's, on an absolute and ontological level, just what they are.

And in Survival, that absolutism threatens to lead them both to ruin. If they pursue their conflict then they are both going to die. This has the effect of finally making Ainley's Master work. Seeing him nearly out of control, clinging to the edge of the abyss and threatening to drag the Doctor down with him through sheer force of narrative momentum makes him dangerous again. It's a clever subversion - having painted him as a villain the Doctor is sure to defeat, the series puts him in a position where defeating him would be disastrous, and in doing so makes him properly scary in a way he hasn't been since Logopolis.

The Doctor, meanwhile, has to find a way out of his own narrative structure. He can't just be in a Doctor Who story anymore. He has to find a role other than endlessly defeating the Master. Ace, of course, has a similar journey to make, once again working her way through the libidinous. (Again, the televised order is better than people give it credit for. Not only does it make the most sense for Ace to finally be ready to return to Perivale once she's sorted out her past, this story builds gorgeously from the Freudian undercurrents of Fenric.) In terms of Ace, at least, the Cheetah people offer not just an embrace of violence but an embrace of sexuality, and her arc in the story amounts to her learning to take the sexuality without taking the violence, allowing the barely contained eroticism of the Cheetah planet to live on inside of her.

In the end they both settle on the same thing: the identification of the TARDIS as their home. As ever, the TARDIS provides the central moral principle of the series. Fall out of the world. Keep moving. Find someplace new. And here's where Survival's parallelism with the start of the program pays off. Because Survival returns to the very roots of the program - contemporary London and prehistoric savagery - to find a hopeless wasteland in one and a death sentence in the other. Falling out of the world can only mean one thing here. There's only one next step to take. Move into a realm where all the petty limitations of the past and of the show's "format" are gone. Become the subcultural object, separate from the collapsing core of BBC One and mass culture, that you're so obviously scraping at the edges of.

And so Survival picks the route opposite the Graham Williams approach. Instead of giving up on trying to push the limits of what's allowed in children's television, Doctor Who just leaves children's television entirely. Instead of dialing it back, it decides to see if it goes any higher. Where else could it go, after all?

Friday, July 27, 2012

Take Hitler and Put him in the Cupboard Over There (The Curse of Fenric)

Bloody hell, is it the Arockalypse again?
It's October 25th, 1989. Jive Bunny and the Mastermixers are at number one with "That's What I Like," which is unseated after two weeks by Lisa Stansfield's "All Around the World," which rides out the story. Phil Collins, Belinda Carlisle, Kylie Minogue, and New Kids on the Block also chart. This being rather dismal, let's note that Kate Bush's The Sensual World comes out during this story, which is an altogether more fitting analogy.

In real news, Nicaragua ends its ceasefire with the US-backed contras, and Douglas Wilder and David Dinkins become the first African-American governor in the US and mayor of New York City, respectively. The General Assembly of the Church of England votes to allow the ordination of women. Increasingly desperate measures are taken to deal with an ambulance strike in Britain. And oh yeah, the Berlin Wall falls.

While on television we get The Curse of Fenric, which is one of the best things ever. It is also, of course, oddly incoherent. The biggest howler by its own logic is pointed out by Tat Wood. Much of the plot hinges on the fact that everyone at the base is a descendent of the viking settlers. These would be, of course, the viking settlers who were all killed by vampires, according to the inscriptions. Oops. And yet I've watched Curse of Fenric more than any other Doctor Who story, and I never noticed this problem. I'll bet that an overwhelming majority of you haven't either. And this is an important observation that provides a lot of insight into how we have to understand Curse of Fenric.

Rather more of you, I suspect, have noticed things like the fact that the chess puzzle and its solution are completely non-sensical, that a mate-in-one puzzle that stumps an ancient god for ages is ridiculous, that nordic runes are a strange way to make a logic diagram, that no understanding whatsoever of how to crack a German code would also be able to translate a language, and that the inscription does not, in fact, read "let the chains of Fenric shatter" but instead reads "Leek, Abracadabra, Presto Chango, Leek." (OK, possibly only my good friend Anna noticed that last one. Incidentally, there's a big line of commentary I'm just dropping here about the Norse mythological roots of this story. That is because towards the end of August Anna is providing us with a guest post on the relationship between McCoy's Doctor and Odin.)

It may seem strange to harp on the plot holes of this story, given that I don't usually do that. After all, it's not like the understanding of Norse runes in this story is actually any weirder than the series' understanding of physics in many other stories. But there is something subtly different about the distortions here. For one thing, this starts to tack towards playing fast and loose with history, something Doctor Who has, of course, never ever done in any way shape or form. But more broadly, Curse of Fenric relies on distorted versions of things that are understood, as opposed to impossible (or at the very least colossally improbable) versions of things that are not yet understood. There is, in other words, something fundamentally different about creating a wonky version of chess than creating a wonky version of faster than light travel.

All of which is a long way of saying that Curse of Fenric continues Ghost Light's approach of allowing the story's logic to be associative rather than strictly causal. But whereas Ghost Light invites a compulsive, scurrying picking through of its themes and links, Curse of Fenric lurches forward with mad, claustrophobic adrenaline. Tat Wood chalks it up to the wartime setting, and it's true that this helps, but there's so much more to it than that. It's also the return to a straightforward horror film setup, and the willingness to just linger in extended sequences of unbridled frights. And, perhaps most importantly, it's the way in which the story starts in Act III.

This is something the McCoy era has played with before. Remembrance was effectively an Act III to an unscreened Act I and a half-remembered dream of An Unearthly Child as Act II. Greatest Show in the Galaxy played at starting at the end, but didn't quite make the concept hold together. Battlefield was Act III to a story whose first acts were yet to come. But here in Curse of Fenric we finally get the unadulterated version. Fenric is the final part of a story that has skipped the beginning and instead gone straight for the climax. And so everything spirals up to massive, apocalyptic proportions at a dizzying rate.

The mistake that it's easy to make is to think that because the story is driven forward at such an unrelenting pace that it's the least bit facile in what's going on behind the scenes. This isn't something like 24 that holds together an absurd penny dreadful with the unceasing suspense of a ticking clock. Or, if we want to stick to Doctor Who terms, it's not Earthshock, where the sole point of the exercise is the adrenaline of the plot being pounded out. No, the urgent, demanding rhythm of the plot is just that - a rhythm over which the story is playing. Yes, the rhythm smoothes the transitions among the story's many ideas, but it's still the ideas and their interplay that are important here.

The result is what is, in my experience, the single easiest piece of classic series Doctor Who to show someone who has never seen it before. And for my money, with good reason, because I think this really may be the classic series' finest hour. It doesn't require any excuses beyond those allowed to it by being from 1989 (indeed, the transmitted version, with its use of voiced-over dialogue combined with scenes of things happening and unfolding, largely comes off as ahead of its time), it moves at a great clip, and it's very, very smart. And it's the sort of thing only Doctor Who can do: underwater World War II vampires demonically possessing Alan Turing. If that isn't your idea of how to spend two hours of your life, quite frankly, you're just in the wrong fandom.

As with Ghost Light before it, everything in this story is curled into a tight thematic knot. The story goes back to World War II, the main event of the twentieth century, and revisits the same tangle of evolutionary and historical progress that animated Ghost Light. Here, though, this is a more compacted strand. Where Ghost Light meticulously flayed this issue and sought to explore its depths, The Curse of Fenric takes one vary interesting perspective on it and begins combining it with new themes. (This is another reason why, to my mind, Fenric is better served in its transmitted position. Having explored the theme in Ghost Light, Fenric builds on it. Whereas positioning Ghost Light after Fenric makes its exploration into a footnote to Curse of Fenric, as opposed to a triumphant lead-in.) In this case, the clever idea is that Curse of Fenric accepts the idea of historical teleology, but then suggests that the end product might be monstrous. It presents us with an end point of the world that is a toxic wasteland populated by fish vampires, and says "this is what the world will become in the end."

Similarly, the historical end everyone in the story is obsessed with is Ragnarok. Which, not to tread on Anna's feet too hard (if only because she has fabulous taste in shoes), is significant. The Norse worldview does, at least in most popular conceptions, move inevitably towards a bleak and apocalyptic end. In Freudian terms - terms which apply well to the bulk of this story - we're talking about the death drive. Curse of Fenric posits a self-destructive, suicidal instinct within history and biology itself.

In this approach Fenric becomes the literal embodiment of this - a quasi-physical manifestation of the death drive itself. He is, after all, a force intertwined entirely with history - existent since the dawn of time, and slowly, invisibly guiding events. And, of course, the Doctor gets cast in the oppositional role, struggling to remove Fenric from  human history.

But if we take this Freudian approach we run into an interesting problem. Inasmuch as there's a counterpart to the death drive it's the sex drive. And this story is very big on dualism, even if it does eventually implode its dualisms with giddy aplomb. It's telling that the "good" force that primordially opposes Fenric is never accounted for after its seeming destruction, with the Doctor slotting into the opposition role. So if we read Fenric as the death drive it becomes very difficult not to shift the weight of the sex drive onto the Doctor.

In contrast to almost everything that has come before, however, the story doesn't try to resist this. Indeed, it seems mostly content to have the Doctor be linked to sexuality. It just displaces it slightly onto Ace. Ace is not, however, the Doctor's proxy or double in this story. Instead she gets positioned as the subject that the Doctor and Fenric are both fighting over. (This risks making her into a passive object to be fought over by men, but largely avoids it given the extent to which both the Doctor and Fenric are historical processes in this story, and thus the extent to which it is less a battle for Ace herself and more a battle of which drive will dominate in her self-identity.) So on the one hand Fenric is trying to get her to help him bring about Ragnarok, while on the other the Doctor is trying to get her head straightened out so that she can dive into the water, an action that is symbolically linked to sexuality. (The sexuality, of course, remains largely symbolic, framed, as ever, in the trappings of children's television. I'd go on a defense of the slightly stilted Ace seduction scene, but anyone who's been reading knows how I'll defend it, so let's just note that Ace's tacit equation of her children's show time traveling with sexuality is absolutely brilliant.)

We could stop here. A Freudian vampire story about historical progress that positions sexual liberation as the solution to war would be sufficient to rank this story among the classics. But astonishingly, it goes further. Because on top of all of this the story is hugely invested in the question of language and encryption. This is a complex nexus - in many ways to this story what evolution and history are to Ghost Light - so let's just accept that we're going to rack up the word count here and take our time.

At the most basic level it's clear that Curse of Fenric is playing with images of logic and computing. These are among the standard issue set of Cold War anxieties, and we've been seeing them in the program for years now. The crux of it is that the Cold War is based on a ruthless, pragmatic calculation by both sides, and thus is utterly intractable. With nuclear weapons being inexorably linked to computers (hence the classic anxiety of the hacker who gains control of the nuclear weapons) the idea of how computers would wage war against each other and what the consequences of a computer going wrong would be were standard Cold War anxieties, and the use of chess and of computers playing chess is similarly straightforward, as is all of Millington's "think like the enemy" rhetoric. (Of all things its Destiny of the Daleks that provides the most obvious antecedent for Curse of Fenric.) Like Battlefield two stories earlier and Survival after it, Curse of Fenric is the series' last play at the Cold War.

But what's interesting about Curse of Fenric is that the Cold War is displaced slightly within it. It takes place in World War II, when the Russians and the British were still allies. And yet everyone is aware of the Cold War and aware that it looms inevitably over them. This is a clever inversion of the Cold War/computing link - if the Cold War is a consequence of logic then it must be a historical inevitability that could be predicted and foreseen. So the Cold War's logic gets allied with the death drive and Fenric as the future continually haunts the past, threatening to happen.

The key line in all of this is Millington's musing on the idea of thinking machines and his wondering whose thoughts they'll think. What's significant is not merely the Cold War future that the Ultima machine augers, it's the fact that this future is conceived of as a train of thought. This ties in neatly with what computers were actually being developed in World War II for, namely the process of deciphering German codes. The purpose of computers, in other words, is to understand speech and language - to allow us access to the thoughts of another.

But the thoughts of another are, in The Curse of Fenric, dangerous, both for the undercurrents they carry and for the possibility of for their own totalizing nature. Hence the strange parallels between the Viking inscriptions and the Russian documents - because somewhere in the words and language themselves there's this unknowable thing lurking, dragging everyone towards a monstrous teleology.

(At this point, if only for a handful of my readers, I need to mention Lacan. One of the most obvious grad school papers about Doctor Who would be a Lacanian analysis of this story. If you play the digital media aspects up enough it's probably even publishable. Having now appeased the academic wonks, we return to our regularly scheduled post.)

Central to all of this is Doctor Judson, the story's stand-in for Alan Turing. It's become so standard these days to praise Turing and to tut mournfully about his (genuinely appalling) post-war treatment by the British government and his (genuinely tragic) suicide. With the novelization even getting around to implying a homosexual past between Judson and Millington, the link becomes even clearer. Turing, of course, is famous for suggesting that being able to convince a person that you are also a person is sufficient to demonstrate that you are thinking. And so the idea of a line of thought that extends out of computers and dooms humanity to Ragnarok, and of computers having an intimate connection with language is a straightforward transformation of the standard Alan Turing package.

Except for two little things that nobody ever covers in the standard primer on Alan Turing. First, you are almost certainly wrong about what the Turing Test is. Second, you've probably never heard of the halting problem, which is really unfortunate. We'll start there.

For metaphoric purposes, the halting problem should be thought of as another variation of Godel's Incompleteness Theorem and the Uncertainty Principle. All three are cases in which it turns out that there are fundamental and absolute limits on knowledge. Godel's Incompleteness Theorem shows that there are statements in mathematics that cannot be proven true or false, and, more importantly, that it's impossible to identify these statements, thus putting an absolute limit on mathematical certainty. Heisenberg shows that there is a level at which our ability to have knowledge of the physical universe hits an absolute limit. But Turing does something altogether creepier - he indicates that thought itself may have an absolute limit.

One of Turing's biggest ideas - one that's usually treated as something akin to a value-added extra on the standard Turing package - is the idea of the Turing Machine. On a simple level, the Turing Machine is a theoretical model for a computer - that is, a way of processing data that one can use to create algorithms that solve problems. What's interesting about a Turing Machine is not actually its design, but the fact that to date nobody has found a design for a computer that can do anything that a Turing Machine can't. Plenty that can do things more efficiently, but nothing that can actually solve a problem that a Turing Machine can't solve.

The big question this implies, of course, is whether the human brain is just a fancy and efficient Turing Machine. The answer is… we have no idea. Certainly there are things humans can do that computers can't, but since we don't understand the particulars of how the brain works we can't tell if this is because we haven't figured out how to design an algorithm to do these things or because the brain can do things computers can't. But inasmuch as we understand problem solving the Turing Machine is as good as it gets.

OK - so the Turing Machine is a theoretical computer. Now I want you to imagine a specific instance of a Turing Machine, which we call a Universal Turing Machine. Basically, what a Universal Turing Machine can do is accept a program written for another Turing Machine as input and perform calculations on the machine. In other words, it's a Turing Machine that can run programs about Turing Machines. Now, one of the most basic questions you can ask about a Turing Machine program is whether it's ever going to stop on its own. Some programs, after all, don't - the classic schoolboy BASIC program of "10 PRINT "BUTTS" 20 GOTO 10," for instance, does not halt. Whereas a program that takes two numbers, adds them together, and returns the answer does halt.

The halting problem, simply put, asks whether a given program and a given input is ever going to halt on its own or not. In other words, it asks whether it is possible to determine if a given problem has a definite solution or not, at least in terms of Turing Machines. And one of the absolute biggest things that Turing ever did, and something that's routinely left out of the standard package, was to show that there is no general solution for the halting problem that can be encoded on a Turing Machine. That is, you cannot build a Turing Machine that can look at another Turing Machine and tell if it's going to halt or not.

Given the continual difficulty of establishing that there is any type of computer more capable than a Turing Machine, this is an absolutely mammoth result in that it suggests a fundamental level of uncertainty to thought in the general case. The only way out, of course, is whether or not it is possible to construct something more powerful than a Turing Machine. Which brings us to another giant part of Turing's thought, the Turing Test. Which, as I said, you are probably wrong about.

See, you probably think that the Turing Test involves some form of sitting someone down with an IM window and seeing if they can tell whether the person they're talking to is a human or a computer. Perhaps they face their interlocutor one-on-one, perhaps they face both a human and a computer and have to identify which one is which, but in any case, the idea is that if a computer can fool a person into thinking that they are talking to a non-computer then the computer can think. (And, implicitly, albeit not mathematically, that the human brain is just another Turing Machine)

This is not true. In fact the Turing Test, as proposed by Turing, starts with what Turing calls the imitation game. In the imitation game, a man and a woman both exchange IMs with someone, and the person they are talking to tries to figure out which one is the man and which one is the woman, with, obviously, the man trying to fool the questioner. The Turing Test as proposed by Turing says that if a computer can do as well as a human male at fooling the questioner then the computer can be said to think. This is, first of all, a considerably harder standard - especially given that the popular misunderstanding of the Turing Test, where a computer can fool someone into thinking they're any sort of person at all, hasn't been passed yet.

But second and more interestingly, it moves the bar from a bland "thinking is as thinking does" standard to suggesting that thought is based on the ability to imitate. Aside from having a clear-cut (and I would argue, for Turing, intentional) connection to Aristotle, this version of the test defines thinking not as the ability to put up a facade but as the ability to successfully imagine the thoughts of another person and to think them.

Getting back, at long last, to Curse of Fenric, what's interesting about this is that Briggs's script, for all its wonky understandings of major concepts, actually has a very good understanding of the real Turing. Millington's line about whose thoughts the computers will think is a wonderful gesture in this direction. Because, of course, thinking other people's thoughts is the very definition of a thinking computer.

But what's more important is that while Judson represents the standard image of Turing, the Doctor gets to represent the real image of Turing. The Doctor's perpetual championing of an unfixed universe in which it is impossible to know everything is easily read as an embrace of the consequences of the halting problem, while McCoy's endless tricks and traps, creating situations that imitate one thing but are in fact another shows that he understands the real nature of thought. It is not merely enough to, as Judson's Ultima machine does, read and understand language/systems/stories. It is also necessary to be able to play with them and subvert them through imitation. Real thought is mercury.

But the Doctor also embraces the undercurrent of the Turing Test. It is impossible not to read Turing's fascination with gender impersonation as a facet of his own sexuality. In essence (and allowing for some bleeding of homosexuality and transgenderism that is not inappropriate for 1950's limited understanding or room for expression of either concept), Turing suggests that the definition of thought is the ability to live in the closet. And so in the larger system that Curse of Fenric offers, the act of thought is equivalent to the liberation of sexuality from the tyranny of cold logic's death drive.

And so these ideas build towards something that Doctor Who had not really done since the days of Ian and Barbara - a story in which the resolution depends entirely on the interiority of the companion. The Doctor sets up what appears to be a flawless execution of the mythic final battle that is a central part of the death drive's obsession with Ragnarok. ("He pulled bones from the desert sands and carved them into chess pieces" being the most brazen lapsing of the story's events into the straightforwardly and unclutteredly mythic.) But in reality it's not the mythic death drive, but a plot to get Ace to work through her own angst. The real purpose of the exercise was to free Ace from Fenric's influence - to psychoanalyze her and use the breaking of her faith in the Doctor as a catharsis to liberate her sexuality.

And so we suddenly make a seamless transition from the rhapsodic epic register of the final battle between good and evil to a scene about Ace's angst. The sequence of the Doctor breaking Ace's faith is one of the best in the classic series - hence it getting recycled wholesale by Toby Whithouse. And for the first time the series pulls off this switch perfectly. It's an absolutely brutal sequence. Briggs, McCoy, Aldred, and, credit due, Nicholas Mallett outdo themselves, getting the impact of Ace's agony and the Doctor's own guilt at having to do it to be as strong as the mythic buildup. And this is no mean feat, given that the incessant tension of the mythic buildup has been the driving engine of the story, and so has been done incredibly well. But they pull it off, and the story, at its climactic moment, seemingly effortlessly goes from ancient myth to a young woman's psyche, the whole arc of history and evolution, the very nature of the soul and of human reason, and the final battle between good and evil suddenly turning out to be perfectly encapsulated by a girl learning to forgive her mother.

It is, for my money, the point in the McCoy era where the program not only steps out of the shadow of the early 80s but steps out of the shadow of the Hinchcliffe era and of Robert Holmes. Curse of Fenric is unabashedly a Holmesian epic. It delivers the promise of alchemy being rooted in the realm of the material perfectly. And it does it while delivering a spruced up and more muscular version of the Hinchcliffe era's standard trick of doing an intimate sequel to an untold epic. But where the Hinchcliffe era did this because it was a way to get at the epic without having to break the budget, here we have a story that's doing a sequel to an epic that is unabashedly epic in its own scope, with armies of vampires unleashed in the middle of World War II. It's an intimate sequel to an untold epic that nevertheless sounds bigger and more fun than the original story.

And it is, for my money, the best story of the classic series. A piece of truly epic mercury that dances dizzyingly through as many ideas as Ghost Light before ending in a piece of moving character drama, all without missing a beat. Never mind the best story of the classic series, this is flat out one of the greatest pieces of television ever.

Wednesday, July 25, 2012

Puny, Defenceless Bipeds (Ghost Light)

Reach out and touch faith.
And so look, I'm just going to be flat-out cutting and nasty to a segment of the world here. And I'll admit, I'm doing this in part for personal reasons, because the same "it doesn't make sense" arguments that are raised about these stories are trotted out for large swaths of postmodern theory and philosophy that are kind of important to me and my life, and they’re used to marginalize my discipline in ways that are directly responsible for why there are no jobs in my field and I'm living in my parents' basement. So I take this "it doesn't make sense" argument a little personally, and in that spirit, I'd like to point out that the argument is not "it doesn't make sense" but rather "I'm too thick to understand it." It's just that in a handful of cases - television and the humanities mainly - one's inability to understand something is somehow the fault of the people who do understand it. Curiously, this logic does not apply to, say, quantum physics. Though increasingly it does seem to apply to climate change and evolution.

In light of this it is worth looking to the end of the story, with Ace's assertion that she should have blown Gabriel Chase up instead of burning it down. This is perfect. Ace rejects arson, an approach that leaves a physical remnant - a Ghost Light of the mansion - in favor of explosion, an approach that would have blasted Gabriel Chase outwards, laying waste to the very notion of its identity as a fixed and certain point in space. Note also that the Doctor's response, "Wicked," is not merely a reiteration of Ace's own slang but a reiteration of what Mrs. Pritchard accuses Gwendolyn of being when she begins to reject the constructed reality of Josiah's household in favor of the truth about who her mother is, "wicked" being, in other words, a synonym for the rejection of illusion in favor of material practicality.

But it's not right to suggest that Evil of the Daleks provides an origin for this story's viewpoints. Ghost Light isn't just a reiteration of 1967's themes. It's a return to them after a significant and substantial departure imposed by the implications of The War Games. The fact that the program drifted away from the unfettered mercury of the Troughton era and here returns to it full force is distinct from its development. Negating the negation of the mercury is distinct from mercury itself. Even the rooting of the program in mercury is fluid and changing, shifting endlessly.

The other major antecedent is, of course, 100,000 BC. Both stories, after all, feature cave men who worship overtly solar figures. Light is a reiteration of Orb. And so the very starting point of the series - its first story - is made suspicious. Light, a dangerous figure because he represents absolute and unchanging stasis - symbolically reflects the actual starting point of the series. Of course, the specific part of that story it reflects is the one nobody talks about - the lost back three quarters of the opener. (Heck, I separated it off from the first episode in covering it.)

If we discard the lens, however, we can entertain the possibility of another structure for history. The poststructuralist thinkers Deleuze and Guattari published their book A Thousand Plateaus in 1980, and it was translated into English in 1988, a year before this story. Its introduction introduces the idea of the rhizome, a structure in which hierarchy is abandoned in favor a free motion and play without any set points of singularity. Where in the past Doctor Who has embraced a measure of mercurial anarchy, here it goes further, embracing a rhizomatic structure that denies fixed points entirely, taking a viewpoint of absolute flux - a universe where bandersnatches are as real as bandicoots.

Speaking of evolution, it's kind of a theme in Ghost Light. But let's look at the sort of evolution involved. I'm not a huge fan of the theory that Seasons 25 and 26 are better understood in production order than transmission order; they smack to me of an excessive worship of the almost certainly fictitious Cartmel Masterplan, relying on the assumption that there was some logic to the stories of this era that never came to fruition. We'll deal with the problems of that in a few entries' time, but for now suffice it to say that I'm largely of the view that Season 26 is best understood in the order it transmitted. (The usual objection with relation to this story, based on the reference to Gabriel Chase in Curse of Fenric, carries little weight. In context, Ace is looking to empathize with Kathleen. It's just as sensible to read her mention of the house as something she's using to build up to reassuring her - "but then I went back and I understood what had been going on" before getting interrupted by a haemovore attack as it is to read it as set-up for a future story. Indeed, the line is altogether more affecting if you know anything about the house she's taking about, i.e. if Fenric post-dates Ghost Light.) That said, the detail that this story was produced immediately after Survival is interesting simply because it means that Doctor Who did two stories in a row, from different writers, about the ideological implications of survival of the fittest.

In Ghost Light, then, these two views are rejected together. In this regard it is perhaps worth noting that Ghost Light is a reworked version of Marc Platt's Lungbarrow, a story we will eventually return to. As Lungbarrow, it was meant to be set on Gallifrey, and was going to massively retcon large swaths of the Time Lords. Instead, however, we get something more powerful. We are now past the last appearance of a living Gallifrey in the program - its sole future appearance on television is as a dead and posthumous world. This marks, in other words, where Doctor Who ceases to be bound by the teleological processes of the Time Lords.

Jean-Louis Dessalles, in his book Why We Talk: The Evolutionary Origins of Language, writes: "The second reason for not extrapolating a cultural origin for language from the genealogy of languages lies in the mechanism of linguistic propagation. If a language dies out through lack of speakers, the genealogical branch (a fictitious one, of course) containing all the languages it could have given rise to ‘disappears’ with it. The place of this branch is taken by other branches. If one starts from a pool of 100 languages, the genealogical trees which ramify from them are in fact in competition with each other. Even with a constant stock of 100 languages, it is extremely unlikely that all of the original hundred will continue for all time to have descendants. Given a long enough time, the random outcomes of successful filiations will mean that all languages eventually have the same ancestor. If we invert the reasoning, the fact that it might be possible to rediscover a mother language, in the sense of an ancestor of all the languages spoken nowadays, would not prove that such a language was the only one spoken in its day. In other words, the hypothesis of the mother language is perfectly compatible with the fact that there may always have been a considerable number of different languages spoken simultaneously on the Earth. If this is so, the argument for a mother language loses all validity and cannot lead to any conclusion about the cultural invention of language."

The first of the two major antecedents Ghost Light references is, of course, Evil of the Daleks, the last story to feature a lot of wandering around a Victorian manor. The stories are, thematically, twins. The rejection of the apparent teleology of the Daleks matching Ghost Light's similar rejection, and both stories treating humanity as a force that undermines absolutes. Ghost Light, by and large, marks a return to the full anarchic mercury of the Troughton era. The associative logic that drives it and its rejection of the very notion of a "final end" provides compelling symmetry. (Indeed, in original drafts of Evil of the Daleks there was to be a Neanderthal in that mansion as well.)

The lens, as a geometric shape, is formed by the intersection of two arcs. Similarly, the evolutionary/historical lens formed by teleology is bounded by two arcs. The first, as we see, is the arc of history protected by the Time Lords. The second is the arc of evolution, which, as Miles and Wood point out in a couple of essays through About Time, is clearly Lamarckian in conception, encompassing not just a biological process of gradual transformation but a clear bias across multiple species and contexts to become as much like white British society as possible (a factor explained by the fact that the guardians of the arc of history are, in fact, basically white British men, thus that the social experiences transmitted through Lamarckian means are firmly based around this view).

Ghost Light, pointedly, never tries to disentangle the evolutionary and historical arcs. In this regard it is more than willing to remain in the realm of Lamarckism. Instead he takes a different route, allowing for the continuing intersection of evolution and history, but rejecting the neatness of an arc. The key is the way in which he exposes the gaps in Light's catalogue. The animals he lists are mythic ones: dragons, gryphons, basilisks, and bandersnatches. In other words, Light's catalogue is incomplete because it fails to account for imaginary creatures.

One of the crucial components of the neoliberal agenda is the fact that it is able to position itself as a logical endpoint of Enlightenment values. In essence, it is a view that suggests that the capitalist-based democracy of the present moment is the teleological endpoint of social development - a viewpoint made chillingly literal by the neoconservative politics of Francis Fukuyama, who posited that we had, in fact, reached the end of history. (Inevitably, this viewpoint became the underlying assumption for a new flavor of western imperialism under the euphemism "nation building.") This view is to some extent implicit in all conservative movements - the opposition to change necessarily indicates a view of history's cessation.

This positions evolution, in effect, less as a tree than as a lens, with primordial soup at one end and humanity at the other. Primordial soup explodes outwards into a myriad of lifeforms before eventually collapsing back to a single teleological endpoint. Whatever chaos exists in the middle it is wholly and thoroughly bounded by two fixed and rigorous points - master signifiers that anchor the whole of existence. This view is at the heart of the anxiety of homo superior - the old glam-era fantasy of a "further evolved" version of humanity that would eventually supplant us. This is a delightful fantasy - on the one hand it follows logically from the cultural logic of teleological evolution, and on the other it's a Freudian nightmare.

Crucially, however, this view of evolution is scientifically unsound. Evolution is not a value judgment, but a contingent process of adaptations to specific circumstances. It is manifestly not working towards some eventual goal or bounded by some teleology. An alpaca is just as perfectly adapted to its circumstances as humans are to theirs. And more to the point, the idea that humanity is an endpoint of the evolutionary process is ludicrous without positing a proper apocalypse that renders the world outright uninhabitable.

This doesn't mean that the Cartmel era abandons references to the past. Far from it, the Cartmel era is as allusive to the past as the show has ever been. What is abandoned is the Whoniverse - the idea of a set and singular narrative for the Doctor. Ghost Light is heavily indebted to the past of the program, but not in a sense of literally following it as history. Instead it riffs on and transforms the past. Not only does it draw on multiple past sources, with, as we'll see, two standing out more than others, it interacts with them in ways that fundamentally reshape their standing, denying them fixed primacy.

This same logic applies to evolution. The concept of Mitochondrial Eve is best understood not as the origin of all living people but as the point where all alternative genealogies and alternative paths are closed down. And by treating history as a changing set of viewpoints and ideas we can similarly imagine a Memetic Eve - the cultural worldview from which all present ideas held in the world descend through some associative chain. But this imaginary anchor point of all thought is also best understood as a terminal state that marks the death of other possibilities.

So the acknowledgment of gryphons and bandersnatches signifies that the world works according to the associative logic of fiction. This is interesting. On the one hand, fiction implies an author, a fact which comes perilously close to implying teleology. Except the Doctor doesn't suggest that the world is any particular work of fiction. Rather he suggests a world in which fictional association governs things, but not one in which there is any organizing teleology. Indeed, his entire point in raising the bandersnatches was to point out that the absolute fixity he represented wasn't true, and that the universe was in practice governed by a logic of free play.

In this regard evolution mirrors the general arc of history well. In practice history, like evolution, is a messy and contingent process. Inevitably we are drawn to the fantasy of the present moment as a teleological endpoint to history, as though our current understanding of the world is the final one that will ever be developed. This is a lie based on nothing so much as our inability to imagine a point past our own deaths. In fact history will advance, our present society and civilization will fall, and new forms and visions will emerge.

The key implication of this stems from the fact that the logic of fiction is associative. This is where the people who fail to understand this story run aground. The story holds together not because every step of what's going on is well-explained, but because all the parts of this story go together according to an associative logic. Every part of this is, at the end of the day, clearly part of the same story. The story has such coherent themes and iconography that it can get away with being hazy on some of the plot details. Everything looks like it should fit together, and so the question of precisely how it fits together is largely irrelevant, or, at the very least, short-circuited.

And so it is inevitable that in the venomously anti-Thatcher Cartmel era Doctor Who would eventually round on its own turn towards teleological progress. But it's worth some careful parsing in terms of how this is accomplished. Light, Reverend Matthews, and Josiah are all set against each other in the story, but in practice all of them are wrong for the same reason. Light and Matthews oppose change wholesale, while Josiah posits himself as the end of the evolutionary-historical process. In each case there is an attempt to impose teleology upon the world.

But here we're dealing with a subtler issue. Teleological evolution, after all, does not assert that humans, by virtue of being more highly evolved, ought casually slaughter every other species on the planet. Indeed, teleological evolution is perfectly compatible with the ecological movement - even, arguably, well-suited to it, with humans being positioned as, by virtue of their superiority, having a noble duty to preserve the planet for the sake of the lesser species. The white man's burden redux. Rather, teleological evolution posits humanity as the end goal of evolution.

Doctor Who, of course, has been endorsing the teleological view for some time. In historical terms, at least, it's been the norm since the Pertwee era, and implicitly since The War Games. Since the Time Lords were introduced, at least, the program has assumed the existence of an arc of history that is guarded by the Time Lords, with the Doctor frequently cast as their agent. This brings us around to a bit of a dirty secret of the program over the preceding twenty years of it - for all the mercurial anarchism in the program's roots, starting with the Pertwee era the program made a hard turn towards Enlightenment liberalism. The mercurial anarchism has haunted the program, serving as a literal ghost light casting its own set of shadows over things. But the official text has been a teleological view of history based on essentially Enlightenment principles.

For cataloging purposes, paragraphs in this entry have been re-indexed alphabetically by the third word of the fourth sentence, with the alphabet being sorted by order of appearance in Lewis Carrol's "Jabberwocky" (i.e. T, W, A, S, B, R, I, L, G, N, D, S, H, Y, etc). Letters not in "Jabberwocky" are simply ignored, but punctuation is treated as a letter of the alphabet. Paragraphs with fewer than four sentences are instead alphabetized working backwards from the end of the paragraph, a mechanism also used as a secondary sort among paragraphs with identical third words in their fourth sentences. Further editing took place after this cataloging, however, and the paragraph ordering was not update to account for this.

This Dessalles quote echoes strongly with the themes of the episode, down to the detail of imagining fictitious genealogical branches of equal philosophical magnitude to what exists. The fixed origin - the supposed Proto-World language is not the original point of language, but the death of it - the language that forecloses all other possibilities. The fixed origin is not the beginning, but just as much the telos at the other end of the lens.

The homo superior fantasy is central to Ghost Light, with Josiah Smith serving as a version of the homo superior that is tied not to the modern aesthetic but to the Victorian aesthetic and discourse from which evolution sprung. Platt plugs the image of homo superior into the rhetoric of empire, pairing Smith with yet another iteration of Captain Cook and posing an existential threat to the British Empire, recast in their vision as just another beast in the wide middle of the evolutionary lens, the Crowned Saxe-Coburg.

As I've noted, I try to avoid harping on the ideas of my Mind Robber entry excessively. But there is no way to avoid it here - the reason that Light's embrace of a teleological view of history is wrong is because of the existence of imaginary creatures. In a story that tacitly involves rolling back the influence of the Time Lords on the program, it is difficult to approach this within our larger interpretation of the program as anything other than a return to the pre-War Games alchemical mode, with the Doctor firmly back in his role as the expat Master of the Land of Fiction.

This judgment - tacitly based on the equation of "fittest" with "best" - is inexorably linked, as Graham points out, to the logic of capitalism whereby the richest people are the mythical "job creators" without whom the rest of the economy could not possibly function and where the accumulation of wealth is a moral good in and of itself. At its crassest level this turns into straightforward social Darwinism, but as usually considered social Darwinism puts most of its emphasis on the "survival" notion, focusing more on the notion of what dies out than on what exists. This thread, at least, we'll pick up on Monday.

Crucially, the Doctor does not just reject the teleological end of the lens. This is the key thing about his character - the fact that his origins are perpetually unknown. The introduction of the Time Lords in The War Games didn't just begin the move towards a western liberal arc of history; it also fixed the origin of the Doctor, creating a fixed point on the other end of the lens. But the Cartmel era's opposition to fixed teleologies extends to unsettling the fixed origins of the character. Not just in its abandonment of Gallifrey and the Time Lords as active presences in the narrative, but in its consistent and at times borderline self-contradictory accounts of the Doctor's origins.

Ghost Light is first and foremost interesting as the first Doctor Who story to begin to polarize people over the question of whether the story makes sense. This is a difficulty that continues through to the Moffat era, and there's really no way to sort it out that ends up being nice to the people raising this criticism, so let's just be done with it. It's blatantly the case that a large number of people, including, for both Ghost Light and the Moffat era, children, do, in fact, understand the stories. The broad claim that these things "do not make sense" is empirically testable. Clearly lots of people understand them. Furthermore, their understandings are relatively compatible - it's not that they've deluded themselves into thinking that they understand something that they don't. The people who understand these things are capable of talking to each other about the stories.

The linear form of this post still moved in circles, wandering about on its individual lines of flight. But the act of trying to reorder it according to a rigid (if willfully absurd) structure, ironically, makes it more rhizomatic. Now it lacks a clear starting point, since I excluded the traditional "It's October 4th, 1989. Black Box are at number one with "Ride on Time," a song that hung to number one for two weeks before Jive Bunny and the Mastermixers unseat them with "That's What I Like." Milli Vanilli, Cher, Erasure and Billy Joel also chart - an interesting quartet giving the themes of this story. Milli Vanilli, by their nature, challenge the nature of a fixed point, their name a signifier for an anti-band, a pair of people who are manifestly not involved in their own music. Erasure, meanwhile, imply the themes of reiteration and the loss of fixed meaning on their own. As for Cher, we have "If I Could Turn Back Time," while Billy Joel is in with "We Didn't Start the Fire," a pair of songs that are actively about destabilizing the notion of a fixed and explicable history" paragraph, and a clear ending point, with the themes of the entry simply reiterating and morphing forward and backward over the course of the entry. (The summary of the news is also missing, but for the record, the Dalai Lama wins the Nobel Peace Prize, the Hungarian Socialist Workers' Party discards communism in favor of plain old socialism, and the Friday the 13th mini-crash takes place as the Dow Jones shreds 7%.)

This story is, for all of its philosophy, remains aggressively material. The obvious thing to point to is the bafflingly criticized "white kids firebombed it" moment. This is viewed, apparently, as heavy-handed. Because, you know, racist murder isn't a thing that happens or anything. But even beyond this, the story does the McCoy era's usual leaps between the material and the epic. This is one of the major and most interesting ways in which McCoy's Doctor is portrayed as alien. He is, ironically, the most humanly grounded Doctor the series has had to date. But he's made alien because he seems to have no sense of a distinction between the mundane and the transcendent, treating bus stations and tyranny as similar and directly comparable objects, and in doing so connecting the postmodernist philosophy of the story and its searing critiques of the British Empire with the material street politics of the late 80s.

In other words, the terrifying fixity of things is found lurking under the visible veneer of the first story. This is the inverse of how things are presented as being within this story, where beneath the veneer of fixed ideology is a churning morass of horror. The horror, however, stems from the basic fact that the fixity is a lie. The constant flux is only horror if you go in expecting the absolute pinnings of Enlightenment liberal identity.

Jack Graham has, at his delightful blog Shabogan Graffiti, recently posted his own phenomenal piece on Ghost Light that spells this out in detail, but there's a fairly straightforward connection between the scientific rhetoric of evolution and capitalism. Or, perhaps more accurately, there's a connection between evolution as depicted in much of popular culture and capitalism. But there's a key distinction to be made here between evolution as it actually exists and what we might call teleological evolution. Teleological evolution posits, in effect, that the apex predator is the best species. Implicit in this is the assumption that humans are the "most highly evolved" species on the planet, treating all other forms of life as inferior branches of the evolutionary tree.

Monday, July 23, 2012

A Good Wizard Tricked (Battlefield)

K-KLACK!
It's July of 1991. Songs that hit number one this month are Jason Donovan's "Any Dream Will Do" and Bryan Adams "(Everything I Do) I Do It For You," while Erasure, Paula Abdul, and Guns N' Roses also chart. In real news, the Warsaw Pact is dissolved, Boris Yeltsin becomes the first elected president of Russia, and Mike Tyson and Jeffery Dahmer are both arrested.

While in literature, the final Target novelization of the Sylvester McCoy era comes out as Ben Aaronovitch's Battlefield is novelized by Marc Platt. For its part, Battlefield was transmitted from September 6-27 of 1989. During this time Black Box were at number one with "Right On Time," while Alice Cooper, Tears for Fears, Tina Turner, Madonna, and, once again, Jason Donovan also charted. In real news, the IRA murder Heidi Hazell, the wife of a British soldier. John Major replaces Nigel Lawson as Chancellor of the Exchequer. The final election held under apartheid takes place in South Africa, and Vietnam withdraws from Cambodia after eleven years.

(In the gap between Battlefield and Greatest Show in the Galaxy, for reference, the famed fatwah on Salman Rushdie is issued, leading to the UK and Iran breaking off diplomatic relations. The Ayatollah Khomeini also, coincidentally, dies. Communism begins to fall on a number of fronts, most notably in Poland, where the recently unbanned union Solidarity wins elections. Communism stands up rather better in China, meanwhile, which just runs people over with tanks instead of allowing democratic reform. The poll tax is introduced in Scotland, the Exxon Valdez crashes, and the Hillsborough disaster kills 96 Liverpool supporters in Sheffield, followed by what is a strong contender for the most sickening moment in Rupert Murdoch's career as the Sun falsely blames Liverpool fans for the tragedy.)

But in many ways, all of this is secondary to the Battlefield of 1991, and this fact is very important. Because one thing that happened during the Sylvester mcCoy era was that the novelizations of stories suddenly became important in a way that they hadn't been since Malcolm Hulke was writing them - a fact that would prove extremely important when the series found itself continued as a line of novels from Virgin Books.

It's a small sample size, due to there just not being that many Sylvester McCoy stories. There are about four novels that people really point to as dramatically expanding the scope of what the novels were: Remembrance of the Daleks, Battlefield, Ghost Light, and The Curse of Fenric. But these four proved to be significant simply because they provided the blueprint that the better entries in the Virgin line would follow.

They also, by and large, reflect a significant change in how Doctor Who was written in the Cartmel era. The writers of the Cartmel era, as discussed previously, were the first generation to have largely grown up on Doctor Who. And for several of them - most obviously Aaronovitch and Platt - the novelizations were a part of Doctor Who. (Cartmel recounts a story of Aaronovitch excitedly describing a Hulke novel as Communist propaganda.) And it's clear that for these writers getting to do the novelization was part of the fun of writing for Doctor Who. In many ways this is an odd bit of nostalgia; even though by 1987 Doctor Who was a show that was obviously going to be rerun and, more to the point, taped and rewatched, Cartmel's stable of writers had grown up with the novelizations being the "permanent" versions of Doctor Who.

And much as the lack of overt focus on the series from the BBC was surely part of how the Cartmel era was able to get away with being so radical, the fact that the novelizations were increasingly a hollow exercise in merchandising meant that writers who cared to could have some real fun with the novels. As a result there became, in the McCoy years, a tendency to use the novelizations to create "definitive" versions of stories that went beyond what television could depict. These didn't just add new details and restore many of the scenes that got cut due to Cartmel's chronic inability to get script lengths right (the McCoy era routinely overshot as much as an episode's worth of material per story), but instead pushed towards creating new mythology for the show and a new style of telling stories about the Doctor. This new mythology and new new approach was, by and large, the starting point for the Virgin line.

Actually, the novelization of Battlefield post-dated the release of Timewyrm: Genesis, the first of the Virgin New Adventures. In this regard, if I really wanted to talk about novelizations and their impact on the future of the series I'd have wanted to talk about Ben Aaronovitch's novelization of Remembrance of the Daleks. But since that entry was already four thousand words, I decided to do this one instead simply because of the McCoy stories with "major" novelizations this was the one that belonged to a story that is somewhat widely considered to have failed in its television version.

This is terribly unfair, of course. Battlefield is flawed as a television story, yes, but it's not actually nearly as disastrous as its reputation. Let's look at the major charges against it. Yes, it misjudges the size of its budget badly and ends up doing some ropey and unconvincing action sequences, but everyone believes their bubble wrap decently. It's been a long time since we've had a Doctor Who story whose biggest problem is that it looks a bit cheap, as opposed to that it was fundamentally misconceived on every level from its basic design on up.

There's the complaint of childishness, focused mostly on Bambera's use of the word "shame" where she obviously means "shit" and on the "boom" scene towards the end of the first episode. Bambera's fake-swearing can be adequately squared off with the same "children's television that's gone above its station" principle that we've been using for a while now. The sort of character who casually falls in love with Ancelyn over the course of about 24 hours and one of the most flaccid courtships not to involve alien royal jelly is also the sort who has a dumb fake-swearing catchphrase. One ought read Bambera's swearing as one of the guideposts the story gives you for what sort of thing it is. Instead of treating it as a placeholder for "shit," treat it as Battlefield staking out territory among the sort of shows that have fake-swearing.

Put another way, one can easily treat the fake swearing of the Cartmel era as a very slightly camp performance of children's television - something that provides a needed hedge against the potential misconception that Doctor Who is somehow engaged in serious drama or straightforward literary science fiction. It's something that forces the audience to read the show as children's television punching above its weight instead of as epic science fiction that has no budget. And a similar explanation serves for the "boom" scene, though that one isn't helped by the fact that Ling Tai isn't exactly giving Sophie Aldred a lot to work with.

The botched near future? I mean, really? We're going to complain that this story tries to actually do the "near future" concept that UNIT supposedly went for and in practice completely ignored? That it had the gall to get it wrong about the Cold War? Yes, it had some rather spectacularly bad luck in that Communism began imploding right as the story was being made. Yes, things like the lack of a five pound coin stick out now, but if this is meant to be a serious critique of the story then God help most Doctor Who.

And then there's the complaint about pacing. Yes, this is a three part story that got stretched to four. Yes, as a result the final part drags, with a profusion of extensions to continue the crisis past its selling point. All told it's not actually that bad, though. The pacing is lax for a military techno-thriller, but given that the military techno-thriller aspects are already unconvincing due to the budgetary issues the leisurely pace isn't actually detracting from much of anything. There's maybe five minutes of excess padding in the final episode - again, a reason to ding the story a few points, but surely not a reason to treat the story as a failure.

About the only critique of the story to really stick is Tat Wood's observation that they should have killed the Brigadier, as the story was visibly about coming up with a new vision of what UNIT is. This is true - killing the Brigadier would have paralleled nicely with Arthur turning out to be well and truly dead, applying one of the Cartmel era's most persistent themes - that the past cannot be recovered - to the series itself. Structurally the Brigadier serves as the series' version of Arthur: the old hero returned in an hour of need. What should ensue from this is twofold. First, his version of UNIT, anchored in a "keep calm and carry on" vision of national identity and, let's be honest, supremacy, should have been shown to be past its time regardless of its nobility. Second, the new and improved version of UNIT, a genuinely international effort, should have been shown to be a worthy successor. Instead Bambera is mind controlled and shown up while the Brigadier remains top dog.

Instead the Brigadier is cheated out of one of the best scenes in the show. His casual, unpresuming confidence in the face of The Destroyer is fantastic. But if that had been the Brigadier's death scene it would have jumped to one of the top scenes in Doctor Who. Instead the show veers towards cheap nostalgia in a way that cuts against everything it's been doing in the Cartmel era, treating Pertwee era values as somehow immutable and unchallengeable. And it's the last chance to do that - after this the Brigadier is above reproach. And he didn't have to be - Battlefield was a one-time opportunity to simultaneously let the Brigadier go out in a phenomenal blaze of glory and to close the book on the ethics of the Pertwee era, allowing that era to be simultaneously respected and left in the past. But frankly, this is the line of critique that's least taken against this story simply because fandom, for wholly justified reasons, adores the Brigadier and didn't want him permanently written out of the show or subjected to any sort of sustained critique. And fair enough, as Nicholas Courtney is reliably fabulous.

So why does this story have a somewhat rougher reputation than much of the McCoy era? I mean, I'll readily grant that the niggles outlined above are sufficient to put it behind a tour de force like The Curse of Fenric or Remembrance of the Daleks, but this ought still qualify easily as solid Doctor Who. And yet it by and large doesn't.

Part of the answer is, frankly, the novelization. Or, rather, the reason the novelization exists, which is that by this point the series was doing things that were, to say the least, a wee bit ambitious. Sandwiched as it is between a horror circus about the failures of the 1960s and a Victorian horror story about Darwin, ultimately Battlefield's biggest sin is that the story it's trying to be is so good that the merely passible result is a crushing disappointment.

And the book goes a long way towards repairing that. It can afford to show the Doctor as Merlin. It can give Bambera a proper globe-trotting past that we get to see pieces of. And perhaps most of all, it can go into the Doctor's head a bit and make clear one of the story's biggest ideas. After a season that repeatedly stressed McCoy's Doctor as a manipulative figure who is often a static presence around whom chaos occurs, Aaronovitch - responsible for the script that flipped McCoy over to this - does what is in many ways the ultimate trick of the McCoy era. Having established McCoy's Doctor as an infinitely clever person who can outsmart anyone and anything, Aaronovitch figures out the one person who can successfully cast McCoy's Doctor as a pawn: a future Doctor. And so we get a story of McCoy's Doctor being a pawn in one of his own schemes. It's a great conceit, but the televised story doesn't really have a way to hammer it home. The novel, on the other hand, is perfectly comfortable at this.

(Inevitably, the twist has roots in Alan Moore, who proposed the exact same trick as the resolution to his aborted Twilight of the Superheroes crossover, which ends with the revelation that John Constantine has, through the entire story, been being played by his own future self. Interestingly, in this case the connections are completely coincidental, as the Twilight of the Superheroes plot didn't leak to the general public until the Internet came along.)

The novel can also go further in destabilizing our assumptions about what the world of Doctor Who is like. The first chapter of Platt's novelization, for instance, contains a substantive section written from the point of view of the TARDIS. It's terribly interesting, but what's interesting about it is largely philosophical: it depicts the mind of a sentient machine. The entire point of it is the word choice and the phrasing used. There's not an equivalent technique in film or video. There are things film and video can do that prose can't, but equally, there are things that language can do such as depict a train of thought that a television program simply can't. More to the point, experimental prose is easier and more utilitarian than experimental video. Metaphor, pataphor, and sudden transitions are much easier with words. Prose, in other words, allows for a wider variety of strange techniques, and it's clear in Battlefield that Platt is interested in what those techniques can do for Doctor Who and what new things it lets Doctor Who depict.

In this regard, then, what's ironic about Battlefield is that despite kicking off the last season of Doctor Who it's an incredibly forward-looking story. It suggests that in a real sense a move to prose novels was a natural evolution for the Cartmel era. That's not to say that the impending cancellation is a good thing, but it is to say that the transition from Survival to Timewyrm: Genesis is a smoother and more straightforward thing than it appears.

This is fitting for a story that so confidently treats the future of Doctor Who as a given. Yes, we'll probably never see the Merlin period of the Doctor's life explicitly. (Although the novel's assertion that the Merlin incarnation of the Doctor has red hair provides humorous justification for the Doctor's desire to be ginger) Which is a pity in some ways, as a storyline rooted in the ancient heritage of Britain about a mysterious woman who rises from a lake, who eventually traps the Doctor in a prison for all eternity, and to whom the Doctor appears to live backwards in time would be really, really interesting.

Friday, July 20, 2012

Pop Between Realities, Home in Time for Tea 34 (Press Gang, Doctorin' the TARDIS)

In 1989 Doctor Who ended and Steven Moffat's writing career began. This latter event provides a bookend for Doctor Who's 25th season, propped up on the other end by The KLF/The JAMs/The Timelords hitting number one with "Doctorin' the TARDIS," all of its explorations of the program's history suspended arbitrarily between these two events.

1989 is a conceptual oddity for me - a year zero in every sense of the term. It is the first year I have any associations with - the first one in which I was aware of the calendar as a force unto itself. There is no visible reason for this. It was the end of first grade and the beginning of second, and in that regard a transition from something of an idyllic year in my childhood to something rougher and more uncertain. But those are school years - a calendar that my life has always been well attuned to, but a separate one from the calendar. I am aware that 1989 existed, that it is the first year I have any memory of as a year, but it is an empty signifier, carrying weight but no content.

I was too young to grasp the nature of the fall of Communism, although it is in some ways difficult to imagine that I was completely insulated from them. We learn our eschatologies young, and they are always imminent. A shift in the nature of the end of the world such as the winding down of the Cold War would have been noticed, if not understood. But I remember the end of the year, at my grandparents' house outside of Dallas, realizing that the calendar marked something significant this time.

I was unaware that less than a month earlier Doctor Who had ended. Or, for that matter, that twenty-six years earlier it had begun. Still, my grandparents' house carries some significance in this regard. Their PBS station was showing Doctor Who late, and my first copies of the Colin Baker and early Sylvester McCoy stories came from them. The first time I ever watched Doctor Who transmitting, on a television screen, was Time and the Rani (oh well) at their house. I read the novelization of Survival there. Their local Blockbuster had videos of stories I'd never seen - it was where I first watched The Web Planet and The Mind Robber. More broadly, on long and somewhat boring summers there I would get books on tape out of their local library, marathoning Douglas Adams books. There's a beautiful, formal neatness to the association I have between this place and 1989, marred only by the fact that it is a complete reconstruction after the fact.

But that's my paternal grandparents all over. Living as they did in Texas they were always the side of the family I felt some distance from. It was my mother's side of the family - largely my grandmother's, specifically - that I knew. New York Italians. My maternal grandfather was Irish, though his family was an absent presence - he'd had to leave home very young because of the intense poverty he grew up in, and I never got to know any of his relatives well. My father's side of the family was less distant, but was still understood primarily through their distance and the strange, obsessive pride in me that this engendered. On top of that, let's be honest, nobody at age seven wants to be whisked away by a time zone a few days after Christmas to spend a week in the house of old people. Even if their grandfather is sure to take them for a haircut and then bribe them with ice cream after. Even if there's a cool old computer with odd games and a monitor that only displays the color green. Even, in later years, if there's Doctor Who involved.

In hindsight this is a terrible misunderstanding. For years I thought of my self primarily as the Italian/Irish split my mother was, considering my father's "American mutt" heritage to be a sort of bland vanilla. More recently I've learned, first of all, that my grandfather was Welsh and just claimed to be Irish because he liked them more, and that second of all, the Italian side of my family and I have a more strained relationship than I'd realized. (As with all childhood, these unknown facts seem oddly prescient - for years I had a fondness for the Welsh dragon symbol, instinctively setting aside the pound coins stamped with it whenever I went to the UK, and favoring the fictitious noble house that appropriated the symbol when playing my tabletop RPG of choice. Only after this was well-established did I learn that I enjoyed any actual heritage on this front.)

My mother's family was present and gregarious, but it was not until years later that I understood how my more antisocial tendencies set me apart from them - how my bookishness and geekery made me fundamentally unlike them. Over time these differences grew to political ones - their pride and identification with the narrowness of a generations-old Italian-American ethnicity leaving me, a quarter-Italian nerd, on the outside. I came to think of them as willfully insular and conservative in ways that left me profoundly uncomfortable.

In recent years I came to realize that the Iowa farmer background of my father's side of the family, scattering from there across the country in an effort to exit the circumstances of their birth and become something different, made them closer to who I was than the proud certainty of my mother's side of the family. I expressed it once by saying that my mother's side of the family seemed to think less of me for studying comic books and video games, while my father's side seemed to think more of comic books and video games for my studying them. But by the time I started to realize that I had, as a child, drastically misunderstood my own identity the ground was already shifting out from under me - my father's side of the family had a series of health downturns and was rapidly exiting my life forever. The heritage I now wanted to choose was lost to me, a series of relics coinciding uncertainly with my memories. As ever, by the time I could understand 1989 it was long, long past.

History repeats itself. Once I'd become aware that there was a Sylvester McCoy era and that it was my favorite, I not long after became aware that it was the end of the series - that this Doctor Who thing I so loved had died three or four years back, my Doctor having been cut off at the knees. In 1989, already a mysterious year I had affection for without understanding. My notion of myself as an I and the end of the series coincided in a house that was only understood in hindsight, a swirl of lost histories buried in my mental landscape, defining me invisibly.

The Dreamtime serves as a useful enough model for the conceptual space mapped and explored by psycochronography. In Aboriginal mythology a person is considered to have a special custody of the place where their mother first feels them move in the womb, that movement being the moment when the spirit of that place entered them. Are we not, then, also custodians of a plot of ideaspace? Do we not ourselves form berms, ridges, and outcroppings of ideaspace? Are we not the physical geologies of that realm? The metaphor is solid enough, a close enough description of the strange intersection of this spirit of 1989 infusing my life.

Taken this way our identities blur. No man is an island, as they say. Instead we are the cominglings of vast strata of thought and concept - convergences of figmental ley lines and conceptual chalk faults. Given this, any archeology of the self will inevitably discover previously unknown veins of ideas. These ideas are not necessarily obscure or marginal - merely buried.

Lawrence Miles, presumably as part of an conscious campaign to spite me, or, potentially, out of raw coincidence, wrote Tuesday about many of these issues, and in many ways more movingly than this post. He even used a similar geology metaphor, so much so that I feel the need to point out that I wrote the bulk of this post a full week before his posted. The passage that stood out to me:
If you're old enough to remember growing up with the Old Series, then there's a CSO clock superimposed over your life; if you're young enough to know only the New Series at time of broadcast, then I suspect you'll soon discover the CGI equivalent. We humans don't have built-in, biological chronologies, yet I can assemble randomly-remembered days from my childhood into something close to a narrative. Wny? Because I know, instinctively, that "The Leisure Hive" was two-and-a-half years after "The Sunmakers". The Norms - all of whom are, apparently, our enemies - can recall where they were when Kennedy was shot, or when Paul Gascoigne cried at the 1990 World Cup. Our version of the past is a little more hardcore. I know exactly what I did on the day that episode one of "Four to Doomsday" was broadcast, and that's not even one of the good ones.
Yes. Exactly. This is what our psychochronographic existence is - a string of hazy memories glued together by the rhythms of a ropey television show. The rest of the world - all the chart data and history - stretches out from there, imperceptible in memory and yet clearly, inarguably there.

Much as we might pretend, until fairly recently covering Press Gang would not have seemed like essential business at this stage of things. Maybe in the 90s, in amidst the Virgin stuff, but now? In the midst of when Doctor Who is still running? No, the justification for doing this in terms of 1989 is thin. Yes, it's the start of a series that eventually won a BAFTA, but what was the last Children's Drama/Entertainment BAFTA-winning program we covered? I mean, yes, the fact that I didn't do Box of Delights alongside Tripods and Max Headroom will remain one of the enduring mysteries of this blog, but we're already back to 1984 there. Before that, well, we covered a nominee in the 80s with The Adventure Game. And again in 1977 with Doctor Who itself. (Amusingly, Hinchcliffe's final season - the one that Mary Whitehouse went nuts over, was also a nominee.) But in point of fact, we've never covered a BAFTA winning children's show before, and starting with a show about a student newspaper makes little intuitive sense.

Yes, it's got a Doctor Who reference in the first episode, and UnXpected is clearly about Doctor Who, or, at least, is clearly about Doctor Who to anybody who knows that the writer is a massive Doctor Who fan and that that's why Michael Jayston was cast in it. But these are feeble justifications. We know why we're here. We're doing this show because its writer is Steven Moffat, and he goes on to be the showrunner of Doctor Who as a whole. But why do it here? The first season of Press Gang aired in between The Greatest Show in the Galaxy and Battlefield, yes, but it aired through to 1993. I could have put it anywhere. But there's something appealing about slotting a gesture to the future of the show right before its final season.

The inexorable teleology of the present lets us edit the past like this. But our editing is, in this case, better understood as a filmic process, not a literary one. We're not changing the words so much as we're finding a narrative that was there and picking our shots to bring it out. Undoubtedly, Press Gang happened in 1989, and in this exact gap within the series. But to highlight that fact now, right before Doctor Who's final season, is to edit the past, to add the foreshadowing of the series return prior to its cancellation, and to implicitly erase the seeming finality of that event. Or, more than erase it, to pre-empt it, removing the possible impact of it before it is even established.

Of course, it in turn works backward - how different would our understanding of the Colin Baker era have been had the series taken off again with Remembrance, spiking to the top forty and securing a future for the show? The future always explains the past more than it does itself.

And so the narrative this edit implies is, like that of finishing my Doctor Who watching with Greatest Show int he Galaxy, not quite true. We could call both conspiracy theories - the para-sense making revelations we've already discussed. But there's another term I've been bouncing around that may be familiar to a handful of my readers: secret histories. The term was a mainstay of my first blog, the Nintendo Project, an aborted effort to play every game that came out for the NES that was abandoned partially because I had set the bar for complete insanity high enough that I could not clear it on a regular basis and partially because I just ran out of things to say about really crappy NES games.

My first use of the term came in this entry, in which I talked about the childhood pasts that never happened or almost happened. Speaking of the cultural gap between people who like monster trucks and people who like science fiction, I wrote:
I can readily imagine, on the other side of this seemingly insurmountable cultural divide, someone sitting at a monster truck rally. A sense of sorrow creeps over them. They are past the point where their childhood imagination ever took them, past having grown up and into some strange twilight state their childhood never made room for. For no reason, a pang of memory strikes, and they remember an afternoon watching a scratchy VHS tape of Bill and Ted's Excellent Adventure. Their intake of science fiction is limited now to the culturally prescribed mass appeal movies. They have no concept that Bill and Ted's Excellent Adventure is, among other things, an elaborate send-up of Doctor Who, the longest-running science fiction show of all time. They are unaware that most of the best jokes in Bill and Ted's Bogus Journey come from parodies of The Seventh Seal. All they know, and even this they know in a way that is beyond words, is that there is some secret history, some alternate mode of being contained in this thing that is not a memory, that is an uncanny other to their entire cultural apparatus. Before a tear can form, a gigantic truck crushes a mobile home, and all is forgiven. 
This idea proved the cornerstone for the few months in which I feel like the Nintendo Project was really quite good. (And I do, modestly, think that the period from about July to the end of October had some pretty good stuff in it. I confess to thinking that this is one of the funniest things I've ever written.) Looking at it with some critical distance, I can see why it had such legs. Childhood is defined in part by a slow and gradual transition from the world being a terrifying and incomprehensible place to the world being a terrifying and all-too comprehensible place.

The things we remember from childhood are the things that remained, for a time, incomprehensible. I've spoken warmly of the fact that the best children's television is the stuff that screws you up for life, a statement that I mean to be humorous but not untrue. The aberrations of childhood - the things that happen that cannot be placed or contextualized  in what we know at the time - are the most important parts. There are two interesting things that follow from this: first, childhood becomes defined by the things that one didn't know were going on at the time. Second, one begins to see the vast selection of alternate possibilities: the selves we could have been. It is, in other words, a useful metaphor for the business of unearthing lost strands of personal memory and identity. And so I larked on this in terms of NES games, and for a while, it was pretty good.

The problems were severalfold: NES games were both too long a list of things and too narrow a time period, stretching, in practice, from 1985-1994. The degree to which that historical period could be excavated for secret understandings of the future was limited. The very practice that allowed for the compelling juxtapositions involved in, for instance, putting monster trucks and Bill and Ted's Excellent Adventure up against each other meant that I was covering the history randomly, making context harder. In short, the project was useful for developing some philosophical ideas, but once those were developed it had nowhere to go.

And so I realized I needed a different approach. Something with a larger swath of history. Something I'd tackle chronologically this time. Something I could be a little more grounded and straight-faced with fewer departures into mad flights of fancy. So I went for the other defining childhood obsession of mine - one from a few years older in my life, and one that could draw a line from a time well before I was born through my childhood and up to the present. This blog, by and large, has worked better. Certainly it moved quite quickly to being more read.

In hindsight it's fitting to discover that I built the concept of the secret history in the post about Bill and Ted's Excellent Adventure. I remember loving that film and its sequel when they came out, just as Doctor Who was quietly ending, without my knowledge that it had ever existed, on the opposite side of the ocean from me. I had no idea that Bill and Ted was flagrantly parodying Doctor Who, a show that in three years time would suddenly begin to define my life. Nor did I understand what the blue piggy bank my father owned that said "Police Box" on it was, although I understood enough to recognize that it was A Thing of some sort, and thus was fascinated by it.

Press Gang, in 1989, was not part of Doctor Who's story. But in hindsight, in secret histories, it clearly was. Moffat has said that he didn't write for the classic series mostly because it went off the air more or less exactly as he was starting to inquire about it. Russell T. Davies apparently had a script rejected by Cartmel. In hindsight we know how closely related these two shows were even at the time. It is not that the future has created the significance of Press Gang. Rather, it is that the future serves as an archeology of history, excavating this fossil in the landscape, showing what the terrain of our 1989 really was.

This is fitting. Press Gang's success as a piece of children's television stems from the fact that it posits teenagers with inner lives with adult complexities. This isn't just a refusal to talk down to its audience - though Moffat's willingness to trust that young audiences can follow structurally complex television is both interesting and of future relevance. It's the fact that the characters - most particularly Lynda - tend to be confronting self doubts of forms like "I don't like the person I seem to be." I mean, Lynda is far from the only good character in Press Gang, but she does anchor the entire piece masterfully. (Spike is also quite good, but the regrettable decision to saddle him with a bad American accent blunts him in key moments, while the phenomenal decision to have her be played by Julia Sawalha gives Lynda truly remarkable depth for a character in any genre, little yet children's drama) And she anchors it by being on the one hand a successful and brilliant character and on the other being someone who is frequently disliked by the people around her and, at times, by herself.

Press Gang, in other words, shares with Cartmel-era Doctor Who an interest in finding out what children's television can do as an adult medium. On one level there's an exceedingly simple explanation for this: by the late 80s people who grew up on a diet of high quality children's drama were in a position to make more of it. Even though their narratives are intertwined by events further down the road, in hindsight you can look back and see that they were distinctly part of the same aesthetic - the beginnings of the process where people who grew up on Doctor Who started making television of their own. The fact that the Cartmel era was such a return to first principles - what Tat Wood describes as people working from a folk memory of what Doctor Who was - is in its own way proof that the series would eventually return.

Press Gang was not a part of my childhood - I first watched it in the early stages of writing this blog, spacing episodes in between chunks of Hartnell and Troughton on nights I needed to watch more than one episode.  But it forms secret history enough. It's unmistakably the sort of show I grew up on, though I watched the American flavor: Nickelodeon ensemble pieces like Hey Dude and Salute Your Shorts that attempted the same children's drama structure. Unlike Press Gang, these shows were  wretched - things I recognized as only worth watching because of the absence of anything else. For my generation the rabbit hole - the strangely aberrant show that sticks in memory as clearly far, far better and more interesting than it needed to be - was The Adventures of Pete & Pete, a spectacular piece of children's television surrealism that at various times had Iggy Pop, Adam West, and Steve Buscemi as guest stars. Or Clarissa Explains it All, another Nickelodeon show with unexpected depth and charm.

Press Gang would have fit perfectly amidst these shows - indeed, it got a late 90s rerun on Nickelodeon, though I've not quite managed to be clear on what countries that was true in. In any case, Nickelodeon was prone to removing "disturbing" episodes like the uncannily good The Last Word, and the late 90s were too late for me anyway. And, of course, Press Gang has its own engagement with secret histories in UnXpected, a story about finding surprising and poignant depth in the discarded detritus of childhood, specifically in a thinly veiled Doctor Who parody.

This is the thing about secret histories. Things that were not a part of our childhoods fit perfectly into them. To some extent this is just me being obvious: Press Gang is a show I surely would have watched if I'd been British. I'd have been the perfect age for it. Instead I was American and it missed me, and a pair of shows that my British readers have probably never heard of grabbed me instead. This is predictable.

But equally, there is a strange power to the understanding. The particulars of my childhood were almost irrelevant to my upbringing; transplanted to a different culture I'd have ended up much the same. One rocky outcropping's much the same as another down the ridge. My girlfriend is a few years younger than me - just enough for there to be a substantive generational break whereby I mention some classic children's movie and she looks at me puzzled and points out that it came out three years before she was born. And yet despite childhoods with few overlapping touchstones our adult tastes coincide well, our identities governed by some unknown strata deep beneath the consciousness's bedrock.

This strangeness holds equally to the things that are a part of one's childhood. For the wholly obvious reasons you'd expect, for instance, I bought the KLF's greatest hits compilation, which included "Doctorin' the TARDIS" at the end - a song that hit number one for a single week in the summer of the 25th anniversary. As bizarre trojan horses go, this is one of the strangest. Two of its tracks fulfill my actual goal in buying it - to be a weird piece of Doctor Who merchandise. The rest are, well, KLF songs. The only one to really stick dramatically in my head is the first track, "All You Need is Love," a bizarre mess of British-accented rap, samples, and stuff that made no sense whatsoever. It was terrible. I loved it. I didn't understand it at all, but something about it was clearly substantial and meaningful.

Subsequent years have brought me circling around to the KLF repeatedly. First I made sense of their Discordian/Illuminatus! references when I discovered the Shea/Wilson trilogy, itself a strange aberration that failed to make sense until I learned a larger context of 20th century occult and magical thought. Then I came to appreciate their Marxist rabble-rousing and political views, finally realizing that "All You Need is Love" is about AIDS. Eventually I got around to reading The Manual, their guide to writing a number one hit (and in turn understood the joke implicit in Chumbawumba's "Tubthumping," and why an anarchist band would record such a piece of drek). Each time I came to understand that this weird and trashy artifact of my past, picked up because of an oblique Doctor Who connection, was more substantive than I could possibly have imagined at the time, and that my childhood confusion was wholly accurate.

Is this mere confirmation bias? The things I remember are the things that continue to bear some relationship to my life and thought? Perhaps. Equally, perhaps this is not so much of a vice. The geographies of ideaspace are associative. That's why secret histories have their power. If who we are is a mysterious and alchemical process then, if anything, the para-sense of secret histories is a needed comfort, a confirmation that some coherence is possible absent our own conscious awareness. That beneath our awareness there is a geology and geography to this psychotropic terroir. That our imaginations have precambrian eras too.

By this point in its history Doctor Who has itself grown to be a colossal landmass within this psychic space - one that winds through a large enough nexus of ideas that there are few stories that can be told without intersecting it. And so yes, it gets cancelled next season. Due, ultimately, to low ratings that never recovered from the drama of the seasonish. But the slight extension it got was sufficient to bring us through to these strange islands of futurity. Doctor Who went out as a good, well-remembered show, when just three years earlier it would have gone out as a disheveled remnant of its past glory. It went out as a show that would never die. Not as one that would always come back, but one that it was next to impossible to imagine ever stopping in the first place. As one that existed in so broad a context that some version of it would persist. How could it not? A show with as many secret histories as Doctor Who, by extension, must have at least as many futures.